• The Winter Solstice, which occurs around December 21st or 22nd in the Northern Hemisphere, marks the shortest day and longest night of the year. This event happens when the Earth's axial tilt is farthest away from the Sun, and the Sun reaches its lowest maximum elevation in the sky.

    Key Points About the Winter Solstice:
    Astronomical Significance:

    It marks the start of astronomical winter in the Northern Hemisphere and astronomical summer in the Southern Hemisphere.
    After the solstice, daylight gradually increases until the Summer Solstice in June.
    Cultural Celebrations:

    Many cultures celebrate the Winter Solstice with festivals and rituals symbolizing rebirth and the return of the Sun.
    Examples include:
    Yule: A Pagan festival honoring the Sun's return.
    Dongzhi Festival: Celebrated in East Asia, focusing on family reunions and eating warming foods like dumplings.
    Inti Raymi: In Inca tradition, though celebrated in June in the Southern Hemisphere, it reflects similar reverence for the Sun.
    Astronomy Behind It:

    It happens when the Sun is directly over the Tropic of Capricorn (23.5° South latitude).
    Earth's axial tilt (23.5°) and orbit around the Sun cause the variation in daylight hours throughout the year.
    Symbolism:

    It represents hope, renewal, and the promise of longer days ahead, aligning with themes of light overcoming darkness.
    Would you like information on how it's celebrated in a specific culture or region?







    In the Southern Hemisphere, the Winter Solstice for the Northern Hemisphere corresponds to the Summer Solstice, which typically falls around December 21st or 22nd. This marks the longest day and shortest night of the year for those living south of the equator.

    Key Points About the Summer Solstice in the Southern Hemisphere:
    Astronomical Significance:

    It marks the beginning of astronomical summer in the Southern Hemisphere.
    The Sun is directly overhead at the Tropic of Capricorn (23.5° South latitude).
    Daylight:

    Locations close to the poles, such as Antarctica, experience 24-hour daylight during this time (a phenomenon known as the Midnight Sun).
    Countries like Australia, New Zealand, South Africa, and parts of South America enjoy longer days and warmer weather.
    Cultural Celebrations:

    Many cultures and traditions in the Southern Hemisphere celebrate the summer season rather than the solstice itself.
    Examples include:
    Christmas in summer: In Australia and New Zealand, Christmas is celebrated during the height of summer, often with beach outings, barbecues, and outdoor festivities.
    Indigenous communities may have unique ceremonies or observances connected to the Sun and the changing seasons.
    Weather Patterns:

    The solstice often aligns with peak summer temperatures in many regions.
    However, in areas like the southern tip of South America, weather may still feel relatively cool due to latitude.
    The Winter Solstice, which occurs around December 21st or 22nd in the Northern Hemisphere, marks the shortest day and longest night of the year. This event happens when the Earth's axial tilt is farthest away from the Sun, and the Sun reaches its lowest maximum elevation in the sky. Key Points About the Winter Solstice: Astronomical Significance: It marks the start of astronomical winter in the Northern Hemisphere and astronomical summer in the Southern Hemisphere. After the solstice, daylight gradually increases until the Summer Solstice in June. Cultural Celebrations: Many cultures celebrate the Winter Solstice with festivals and rituals symbolizing rebirth and the return of the Sun. Examples include: Yule: A Pagan festival honoring the Sun's return. Dongzhi Festival: Celebrated in East Asia, focusing on family reunions and eating warming foods like dumplings. Inti Raymi: In Inca tradition, though celebrated in June in the Southern Hemisphere, it reflects similar reverence for the Sun. Astronomy Behind It: It happens when the Sun is directly over the Tropic of Capricorn (23.5° South latitude). Earth's axial tilt (23.5°) and orbit around the Sun cause the variation in daylight hours throughout the year. Symbolism: It represents hope, renewal, and the promise of longer days ahead, aligning with themes of light overcoming darkness. Would you like information on how it's celebrated in a specific culture or region? In the Southern Hemisphere, the Winter Solstice for the Northern Hemisphere corresponds to the Summer Solstice, which typically falls around December 21st or 22nd. This marks the longest day and shortest night of the year for those living south of the equator. Key Points About the Summer Solstice in the Southern Hemisphere: Astronomical Significance: It marks the beginning of astronomical summer in the Southern Hemisphere. The Sun is directly overhead at the Tropic of Capricorn (23.5° South latitude). Daylight: Locations close to the poles, such as Antarctica, experience 24-hour daylight during this time (a phenomenon known as the Midnight Sun). Countries like Australia, New Zealand, South Africa, and parts of South America enjoy longer days and warmer weather. Cultural Celebrations: Many cultures and traditions in the Southern Hemisphere celebrate the summer season rather than the solstice itself. Examples include: Christmas in summer: In Australia and New Zealand, Christmas is celebrated during the height of summer, often with beach outings, barbecues, and outdoor festivities. Indigenous communities may have unique ceremonies or observances connected to the Sun and the changing seasons. Weather Patterns: The solstice often aligns with peak summer temperatures in many regions. However, in areas like the southern tip of South America, weather may still feel relatively cool due to latitude.
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  • The Ranger: The Guy With A Gun In A Knife Fight
    A lot of people are calling the Ranger the strongest class in the sport, and whilst this is a chunk of an exaggeration, there may be some reality to these claims. The Ranger has absurd ranged harm with bows in combination with their Perks, super vicinity-denial options with bear traps and Quick-Shot, and even innate restoration with Rations. An archer elegance with get entry to to infinite arrows in a sport in which both the protective and evasive alternatives are sparse is certainly terrifying. Everyone having guns in Escape from Tarkov was one thing, but this is completely distinctive.

    This is exactly why the Ranger works nicely in solo play. Even the most veteran Dark and Darker players still get hit by AI enemies from time to time, but the Ranger's combat loop basically gets rid of that threat. Plus, towards actual gamers, a nicely-placed Ranger can easily fight and win against a three-character squad unmarried-handedly. And, even though their combatants do manage to close the space, Rangers can use their innate movement speed and endure traps to outrun and frustrate their pursuers before finishing them off with a bolt as quickly as they permit their guards down.

    The Fighter: A True Swiss Army Knife Class
    Where Rangers are a brilliant solo elegance because of their overall utility in areas, ranged fight and pace, Fighters are properly solo instructions because of their widespread software in all areas. Fighters have proper health, true defense, desirable offense, appropriate survivability, top Perks, proper Skills, and are simply all-round pretty excellent. However, be aware how none of their aspects are described as 'notable' or 'outstanding'.

    Yes, Fighters are accurate at maximum things, however they may be not clearly the 'high-quality' at some thing in exchange. Their average melee damage is not as right as a Barbarian's, they may be no longer nearly as speedy as a Rogue or Ranger, and that they don't have access to Spells like a Cleric or Wizard does. But, for a solo player, a properly-geared Fighter (each in terms of armor and weapons) will provide them the overall maximum chance of survival against the odds. Now, Fighters can not without problems 1v3 an enemy group, but they will typically stay lengthy sufficient to try to and have the best risk of dwelling to try to escape if they can't.

    The Cleric: Tons Of Healing In A Game Where Healing Is Sparse
    And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light.

    That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire.

    Why Not Barbarian Or Rogue?
    And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.

    A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.

    The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.

    But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
    All servers of Dark and Darker Gold Coins on MMOexp.com.
    The Ranger: The Guy With A Gun In A Knife Fight A lot of people are calling the Ranger the strongest class in the sport, and whilst this is a chunk of an exaggeration, there may be some reality to these claims. The Ranger has absurd ranged harm with bows in combination with their Perks, super vicinity-denial options with bear traps and Quick-Shot, and even innate restoration with Rations. An archer elegance with get entry to to infinite arrows in a sport in which both the protective and evasive alternatives are sparse is certainly terrifying. Everyone having guns in Escape from Tarkov was one thing, but this is completely distinctive. This is exactly why the Ranger works nicely in solo play. Even the most veteran Dark and Darker players still get hit by AI enemies from time to time, but the Ranger's combat loop basically gets rid of that threat. Plus, towards actual gamers, a nicely-placed Ranger can easily fight and win against a three-character squad unmarried-handedly. And, even though their combatants do manage to close the space, Rangers can use their innate movement speed and endure traps to outrun and frustrate their pursuers before finishing them off with a bolt as quickly as they permit their guards down. The Fighter: A True Swiss Army Knife Class Where Rangers are a brilliant solo elegance because of their overall utility in areas, ranged fight and pace, Fighters are properly solo instructions because of their widespread software in all areas. Fighters have proper health, true defense, desirable offense, appropriate survivability, top Perks, proper Skills, and are simply all-round pretty excellent. However, be aware how none of their aspects are described as 'notable' or 'outstanding'. Yes, Fighters are accurate at maximum things, however they may be not clearly the 'high-quality' at some thing in exchange. Their average melee damage is not as right as a Barbarian's, they may be no longer nearly as speedy as a Rogue or Ranger, and that they don't have access to Spells like a Cleric or Wizard does. But, for a solo player, a properly-geared Fighter (each in terms of armor and weapons) will provide them the overall maximum chance of survival against the odds. Now, Fighters can not without problems 1v3 an enemy group, but they will typically stay lengthy sufficient to try to and have the best risk of dwelling to try to escape if they can't. The Cleric: Tons Of Healing In A Game Where Healing Is Sparse And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light. That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire. Why Not Barbarian Or Rogue? And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do. A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play. The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples. But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct. All servers of Dark and Darker Gold Coins on MMOexp.com.
    0 Comments 0 Shares 1K Views
  • Venus will reach its greatest separation from the Sun in its 2024–2025 evening apparition. During mid-January, Venus reaches its maximum setting interval after sunset, after it passes greatest elongation from the sun.
    Venus will reach its greatest separation from the Sun in its 2024–2025 evening apparition. During mid-January, Venus reaches its maximum setting interval after sunset, after it passes greatest elongation from the sun.
    0 Comments 0 Shares 130 Views
  • Some folks say this isn't Christmas music.
    Merry Christmas.
    "Jackson Browne - The Rebel Jesus(original-HD + lyrics)" https://youtu.be/Tr1d0ivyTTk?si=pPnMuMk7UfE7jc6q via @YouTube
    God Bless America, God Save The Republic.
    Some folks say this isn't Christmas music. Merry Christmas. "Jackson Browne - The Rebel Jesus(original-HD + lyrics)" https://youtu.be/Tr1d0ivyTTk?si=pPnMuMk7UfE7jc6q via @YouTube God Bless America, God Save The Republic.
    0 Comments 0 Shares 183 Views

  • The Ranger: The Guy With A Gun In A Knife Fight
    A lot of people are calling the Ranger the strongest class in the sport, and whilst this is a chunk of an exaggeration, there may be some reality to these claims. The Ranger has absurd ranged harm with bows in combination with their Perks, super vicinity-denial options with bear traps and Quick-Shot, and even innate restoration with Rations. An archer elegance with get entry to to infinite arrows in a sport in which both the protective and evasive alternatives are sparse is certainly terrifying. Everyone having guns in Escape from Tarkov was one thing, but this is completely distinctive.

    This is exactly why the Ranger works nicely in solo play. Even the most veteran Dark and Darker players still get hit by AI enemies from time to time, but the Ranger's combat loop basically gets rid of that threat. Plus, towards actual gamers, a nicely-placed Ranger can easily fight and win against a three-character squad unmarried-handedly. And, even though their combatants do manage to close the space, Rangers can use their innate movement speed and endure traps to outrun and frustrate their pursuers before finishing them off with a bolt as quickly as they permit their guards down.

    The Fighter: A True Swiss Army Knife Class
    Where Rangers are a brilliant solo elegance because of their overall utility in areas, ranged fight and pace, Fighters are properly solo instructions because of their widespread software in all areas. Fighters have proper health, true defense, desirable offense, appropriate survivability, top Perks, proper Skills, and are simply all-round pretty excellent. However, be aware how none of their aspects are described as 'notable' or 'outstanding'.

    Yes, Fighters are accurate at maximum things, however they may be not clearly the 'high-quality' at some thing in exchange. Their average melee damage is not as right as a Barbarian's, they may be no longer nearly as speedy as a Rogue or Ranger, and that they don't have access to Spells like a Cleric or Wizard does. But, for a solo player, a properly-geared Fighter (each in terms of armor and weapons) will provide them the overall maximum chance of survival against the odds. Now, Fighters can not without problems 1v3 an enemy group, but they will typically stay lengthy sufficient to try to and have the best risk of dwelling to try to escape if they can't.

    The Cleric: Tons Of Healing In A Game Where Healing Is Sparse
    And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light.

    That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire.
    All servers of Dark and Darker Gold Coins on MMOexp.com.
    The Ranger: The Guy With A Gun In A Knife Fight A lot of people are calling the Ranger the strongest class in the sport, and whilst this is a chunk of an exaggeration, there may be some reality to these claims. The Ranger has absurd ranged harm with bows in combination with their Perks, super vicinity-denial options with bear traps and Quick-Shot, and even innate restoration with Rations. An archer elegance with get entry to to infinite arrows in a sport in which both the protective and evasive alternatives are sparse is certainly terrifying. Everyone having guns in Escape from Tarkov was one thing, but this is completely distinctive. This is exactly why the Ranger works nicely in solo play. Even the most veteran Dark and Darker players still get hit by AI enemies from time to time, but the Ranger's combat loop basically gets rid of that threat. Plus, towards actual gamers, a nicely-placed Ranger can easily fight and win against a three-character squad unmarried-handedly. And, even though their combatants do manage to close the space, Rangers can use their innate movement speed and endure traps to outrun and frustrate their pursuers before finishing them off with a bolt as quickly as they permit their guards down. The Fighter: A True Swiss Army Knife Class Where Rangers are a brilliant solo elegance because of their overall utility in areas, ranged fight and pace, Fighters are properly solo instructions because of their widespread software in all areas. Fighters have proper health, true defense, desirable offense, appropriate survivability, top Perks, proper Skills, and are simply all-round pretty excellent. However, be aware how none of their aspects are described as 'notable' or 'outstanding'. Yes, Fighters are accurate at maximum things, however they may be not clearly the 'high-quality' at some thing in exchange. Their average melee damage is not as right as a Barbarian's, they may be no longer nearly as speedy as a Rogue or Ranger, and that they don't have access to Spells like a Cleric or Wizard does. But, for a solo player, a properly-geared Fighter (each in terms of armor and weapons) will provide them the overall maximum chance of survival against the odds. Now, Fighters can not without problems 1v3 an enemy group, but they will typically stay lengthy sufficient to try to and have the best risk of dwelling to try to escape if they can't. The Cleric: Tons Of Healing In A Game Where Healing Is Sparse And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light. That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire. All servers of Dark and Darker Gold Coins on MMOexp.com.
    0 Comments 0 Shares 1K Views
  • REPORT: GOP Senators Secretly Plan SABOTAGE Of Trump? Maximum Pressure NOW | Kash, Hegseth ROCKING https://youtu.be/g7A93YtAG_k
    REPORT: GOP Senators Secretly Plan SABOTAGE Of Trump? Maximum Pressure NOW | Kash, Hegseth ROCKING https://youtu.be/g7A93YtAG_k
    1 Comments 0 Shares 217 Views

  • CHUTZPAH: GET AWAY WITH MURDER AND COMPLAIN ABOUT SENTENCE

    Burn Husband to Death for Insurance Money & Plea to Avoid Jail

    Post 4942

    Posted on December 10, 2024 by Barry Zalma

    See the full video at and at

    FACTS

    Mendy Powell Neal, who was charged with the first degree premeditated and felony murder of her husband and the aggravated arson of their home, entered a North Carolina v. Alford, 400 U.S. 25, 37 (1970), best interest plea to voluntary manslaughter, a Class C felony, in exchange for the dismissal of the felony murder and aggravated arson counts of the presentment and an agreed range of three to four years, with the trial court to determine the length and manner of service of the sentence.

    At the conclusion of the sentencing hearing, the trial court denied the Defendant’s request for judicial diversion, determined that she was not a suitable candidate for probation or other alternative sentencing, and sentenced her as a Range I, standard offender to four years at 30% in the Tennessee Department of Correction.

    In State Of Tennessee v. Mendy Powell Neal, No. M2023-01176-CCA-R3-CD, Court of Criminal Appeals of Tennessee, Nashville (November 26, 2024) the Court of Criminal Appeals affirmed the trial court.

    The Defendant’s husband, Matthew Neal, died in a house fire that totally consumed the couple’s Charlotte log home. The Defendant was charged with the first degree premediated murder of the victim, the first degree felony murder of the victim during the perpetration of an aggravated arson, and the aggravated arson of the home.

    The Defendant proceeded to a jury trial where the State presented evidence for three days establishing the crimes.

    The neighbor, Mr. Swan and a responding deputy, who could hear the victim moaning on the other side of the closed front door, attempted to enter the home but were unable due to the intensity of the fire. The next day, the victim’s burned body was found within ten feet of the front door. The victim was burned over 95% of his body and died of carbon monoxide toxicity and thermal injury. Autopsy showed he was drugged and couldn’t escape.

    Regardless of the evidence of premeditated murder the trial court found that the Defendant’s lack of a criminal history was an applicable mitigating factor and enhancement factors that the victim was particularly vulnerable because of age or physical or mental disability, that the Defendant treated or allowed the victim to be treated with exceptional cruelty during the commission of the offense, that the Defendant had no hesitation about committing the crime when the risk to human life was high, and that the Defendant abused a position of private trust that significantly facilitated the commission of the offense.

    The trial court found that sentencing the Defendant to the maximum length in the Tennessee Department of Correction “was the just and proper sentence due to the Defendant’s misrepresentation and dishonesty as well as the overwhelming circumstantial proof of Defendant’s conniving and forethought regarding the crime.”

    ANALYSIS

    The Court of Criminal Appeals found that there was nothing that warranted waiver of the timely notice of appeal requirement with respect to the trial court’s original sentencing determinations and the trial court acted well within its discretion in declining to reduce or modify the Defendant’s sentence. The Defendant did not show any circumstances, warranting the alteration of her sentence in the interest of justice.

    ZALMA OPINION

    It takes a massive amount of chutzpah (Yiddish for unmitigated gall) to drug your husband so he could not escape being burned to death after setting fire to the house to kill him and collect on a life insurance policy, and then, when damning evidence was presented offer a Alford plea to manslaughter. To then complain that court imposed the maximum sentence even though her agreement with the court changed the aggravated, premeditated murder that could have resulted in life in prison to manslaughter and only 4 years.

    (c) 2024 Barry Zalma & ClaimSchool, Inc.

    Please tell your friends and colleagues about this blog and the videos and let them subscribe to the blog and the videos.

    Subscribe to my substack at https://barryzalma.substack.com/subscribe

    Go to X @bzalma; Go to Newsbreak.com https://www.newsbreak.com/@c/1653419?s=01; Go to Barry Zalma videos at Rumble.com at https://rumble.com/account/content?type=all; Go to Barry Zalma on YouTube- https://www.youtube.com/channel/UCysiZklEtxZsSF9DfC0Expg

    Go to the Insurance Claims Library – https://lnkd.in/gwEYk

    Sorry about the delay in posting. I’m recovering from pneumonia and spending most of the last week in bed with pills, Kleenex, coughing and sleep which I couldn’t get in the hospital. Should be act in shape next week but doctors make no promises.
    CHUTZPAH: GET AWAY WITH MURDER AND COMPLAIN ABOUT SENTENCE Burn Husband to Death for Insurance Money & Plea to Avoid Jail Post 4942 Posted on December 10, 2024 by Barry Zalma See the full video at and at FACTS Mendy Powell Neal, who was charged with the first degree premeditated and felony murder of her husband and the aggravated arson of their home, entered a North Carolina v. Alford, 400 U.S. 25, 37 (1970), best interest plea to voluntary manslaughter, a Class C felony, in exchange for the dismissal of the felony murder and aggravated arson counts of the presentment and an agreed range of three to four years, with the trial court to determine the length and manner of service of the sentence. At the conclusion of the sentencing hearing, the trial court denied the Defendant’s request for judicial diversion, determined that she was not a suitable candidate for probation or other alternative sentencing, and sentenced her as a Range I, standard offender to four years at 30% in the Tennessee Department of Correction. In State Of Tennessee v. Mendy Powell Neal, No. M2023-01176-CCA-R3-CD, Court of Criminal Appeals of Tennessee, Nashville (November 26, 2024) the Court of Criminal Appeals affirmed the trial court. The Defendant’s husband, Matthew Neal, died in a house fire that totally consumed the couple’s Charlotte log home. The Defendant was charged with the first degree premediated murder of the victim, the first degree felony murder of the victim during the perpetration of an aggravated arson, and the aggravated arson of the home. The Defendant proceeded to a jury trial where the State presented evidence for three days establishing the crimes. The neighbor, Mr. Swan and a responding deputy, who could hear the victim moaning on the other side of the closed front door, attempted to enter the home but were unable due to the intensity of the fire. The next day, the victim’s burned body was found within ten feet of the front door. The victim was burned over 95% of his body and died of carbon monoxide toxicity and thermal injury. Autopsy showed he was drugged and couldn’t escape. Regardless of the evidence of premeditated murder the trial court found that the Defendant’s lack of a criminal history was an applicable mitigating factor and enhancement factors that the victim was particularly vulnerable because of age or physical or mental disability, that the Defendant treated or allowed the victim to be treated with exceptional cruelty during the commission of the offense, that the Defendant had no hesitation about committing the crime when the risk to human life was high, and that the Defendant abused a position of private trust that significantly facilitated the commission of the offense. The trial court found that sentencing the Defendant to the maximum length in the Tennessee Department of Correction “was the just and proper sentence due to the Defendant’s misrepresentation and dishonesty as well as the overwhelming circumstantial proof of Defendant’s conniving and forethought regarding the crime.” ANALYSIS The Court of Criminal Appeals found that there was nothing that warranted waiver of the timely notice of appeal requirement with respect to the trial court’s original sentencing determinations and the trial court acted well within its discretion in declining to reduce or modify the Defendant’s sentence. The Defendant did not show any circumstances, warranting the alteration of her sentence in the interest of justice. ZALMA OPINION It takes a massive amount of chutzpah (Yiddish for unmitigated gall) to drug your husband so he could not escape being burned to death after setting fire to the house to kill him and collect on a life insurance policy, and then, when damning evidence was presented offer a Alford plea to manslaughter. To then complain that court imposed the maximum sentence even though her agreement with the court changed the aggravated, premeditated murder that could have resulted in life in prison to manslaughter and only 4 years. (c) 2024 Barry Zalma & ClaimSchool, Inc. Please tell your friends and colleagues about this blog and the videos and let them subscribe to the blog and the videos. Subscribe to my substack at https://barryzalma.substack.com/subscribe Go to X @bzalma; Go to Newsbreak.com https://www.newsbreak.com/@c/1653419?s=01; Go to Barry Zalma videos at Rumble.com at https://rumble.com/account/content?type=all; Go to Barry Zalma on YouTube- https://www.youtube.com/channel/UCysiZklEtxZsSF9DfC0Expg Go to the Insurance Claims Library – https://lnkd.in/gwEYk Sorry about the delay in posting. I’m recovering from pneumonia and spending most of the last week in bed with pills, Kleenex, coughing and sleep which I couldn’t get in the hospital. Should be act in shape next week but doctors make no promises.
    0 Comments 0 Shares 1K Views

  • The new strategy is known as "chucking" which involves placing massive sums of GP on a 1v1 duel typically requiring an intermediary to pay the winnings padded to the person who won the duel. In recent times there have cases where one person will fight for another to get a share of the prize pool which is overinflated.

    "As you're aware the primary reason behind the removal of the Duel Arena was to stop an activity that we considered to be incompatible to our regulations," said Jagex. "However we've observed that since the advent of the PvP Arena the rule-breaking activities have been adapted to. They are essentially akin to 'commission stakestaking' and are becoming more common in previous inhabitants within Duel Arena." Duel Arena."

    "We need to be explicit: community chucking regardless of whether you are hosting or taking part it is not permitted and is in violation of rules of the Games of Chance section of our Game Rules," warned the studio. "This is the case regardless of whether the host gets tips or not. Also, any staking, or dueling that is done with the help of a middleman is prohibited. We will pursue people and accounts who are involved in staking or throwing."

    Another form of activity Jagex warns of is against the game's terms of service are giveaways that re-roll. "A Re-roll giveaway is an event where participants are invited to participate, usually for cost, to have the chance of winning some prize. After a certain number of participants have registered and the host has decided to select an unlucky winner out of the pool of entries," the studio explained. "After the winner is selected the viewers are occasionally encouraged to make the host a donation or tip, usually in the form real-world money - in order to roll the results of the "giveaway'. It can be repeated any number of times as well as a potential infinite number of replays."

    "These kinds of giveaways are not permitted because they are in violation of the rules laid out under the Real World Trading section. The hosts of these kinds of giveaways will continue to face disciplinary action against them. Giveaways can only be accepted when they are managed with good intentions, with basic mechanics, and are accessible to all," the studio maintained.

    One of the changes that are coming into RuneScape in the coming year will be the death mechanic that has been promised modification that will drastically cut down the costs of dying within the traditional MMORPG. Traditionally dying in Gielinor meant you lost everything you owned, with the exception of those that you were protected from dying. It was extremely frustrating and expensive, however it also helped to keep the economy stable and costs in the right place.

    Fast forward nearly a decade and the gold sink that is caused due to the loss of objects upon death isn't as important as it was in the past. This led to the conclusion that it was time to alter the death mechanics so that it makes it more lenient, particularly for those with the right equipment, who are more likely to lose important items.

    After the updated death system is in place all items that are added to the death system will be charged a minimum mortality cost, which is 0.1 percent. This change will reduce the cost of reclaiming some items by as much as 80 percent, and for others by as high as 96.7 percent. Parties will no longer be required to sell their possessions to retrieve the items left behind by their fallen friends. To counteract the massive decrease in the cost of death and its impact on the game's econometrics, Jagex will be adding 2 percent tax to all transactions that exceed 50 coins.
    Rsorder.com: The most professional site to Buy OSRS Gold/RS3 Gold, items, accounts, power leveling, and questing services.
    The new strategy is known as "chucking" which involves placing massive sums of GP on a 1v1 duel typically requiring an intermediary to pay the winnings padded to the person who won the duel. In recent times there have cases where one person will fight for another to get a share of the prize pool which is overinflated. "As you're aware the primary reason behind the removal of the Duel Arena was to stop an activity that we considered to be incompatible to our regulations," said Jagex. "However we've observed that since the advent of the PvP Arena the rule-breaking activities have been adapted to. They are essentially akin to 'commission stakestaking' and are becoming more common in previous inhabitants within Duel Arena." Duel Arena." "We need to be explicit: community chucking regardless of whether you are hosting or taking part it is not permitted and is in violation of rules of the Games of Chance section of our Game Rules," warned the studio. "This is the case regardless of whether the host gets tips or not. Also, any staking, or dueling that is done with the help of a middleman is prohibited. We will pursue people and accounts who are involved in staking or throwing." Another form of activity Jagex warns of is against the game's terms of service are giveaways that re-roll. "A Re-roll giveaway is an event where participants are invited to participate, usually for cost, to have the chance of winning some prize. After a certain number of participants have registered and the host has decided to select an unlucky winner out of the pool of entries," the studio explained. "After the winner is selected the viewers are occasionally encouraged to make the host a donation or tip, usually in the form real-world money - in order to roll the results of the "giveaway'. It can be repeated any number of times as well as a potential infinite number of replays." "These kinds of giveaways are not permitted because they are in violation of the rules laid out under the Real World Trading section. The hosts of these kinds of giveaways will continue to face disciplinary action against them. Giveaways can only be accepted when they are managed with good intentions, with basic mechanics, and are accessible to all," the studio maintained. One of the changes that are coming into RuneScape in the coming year will be the death mechanic that has been promised modification that will drastically cut down the costs of dying within the traditional MMORPG. Traditionally dying in Gielinor meant you lost everything you owned, with the exception of those that you were protected from dying. It was extremely frustrating and expensive, however it also helped to keep the economy stable and costs in the right place. Fast forward nearly a decade and the gold sink that is caused due to the loss of objects upon death isn't as important as it was in the past. This led to the conclusion that it was time to alter the death mechanics so that it makes it more lenient, particularly for those with the right equipment, who are more likely to lose important items. After the updated death system is in place all items that are added to the death system will be charged a minimum mortality cost, which is 0.1 percent. This change will reduce the cost of reclaiming some items by as much as 80 percent, and for others by as high as 96.7 percent. Parties will no longer be required to sell their possessions to retrieve the items left behind by their fallen friends. To counteract the massive decrease in the cost of death and its impact on the game's econometrics, Jagex will be adding 2 percent tax to all transactions that exceed 50 coins. Rsorder.com: The most professional site to Buy OSRS Gold/RS3 Gold, items, accounts, power leveling, and questing services.
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  • Politics et chroniqueurs doivent sincèrement s'excuser c'est le minimum - Nathalie Elgrably https://old.bitchute.com/video/ZcHQVgcbOgTN/
    Politics et chroniqueurs doivent sincèrement s'excuser c'est le minimum - Nathalie Elgrably https://old.bitchute.com/video/ZcHQVgcbOgTN/
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    Politics et chroniqueurs doivent sincèrement s'excuser c'est le minimum - Nathalie Elgrably
    Source https://x.com/i/status/1865131245325169100 Expose the Globalists tyranny https://expose1984.com Proof that the pandemic was planned https://stopworldcontrol.com/ Lien vers le site web de balance la babouche archivé https://expose1984.…
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  • Where Is The Fighter At Their Best & Worst?
    The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:

    Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.

    The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.

    When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.

    As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:

    Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..

    Now a few gamers will swear by Adrenaline Rush over Sprint or Victory Strike over Second Wind. And, at the same time as those are exact options, they're a bit too specific to work as general replacements.
    All servers of Dark and Darker Gold Coins on MMOexp.com.
    Where Is The Fighter At Their Best & Worst? The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons: Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind. The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative. When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options. As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why: Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies.. Now a few gamers will swear by Adrenaline Rush over Sprint or Victory Strike over Second Wind. And, at the same time as those are exact options, they're a bit too specific to work as general replacements. All servers of Dark and Darker Gold Coins on MMOexp.com.
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