• Well fam, it was a great journey so far but it looks like it's time to say goodbye as Xephula seems to be going away. Thank you to all that were involved in this great journey.

    As for me, I'm on pilled.net I strongly suggest you all come join me on that great freespeech platform. Try it, it's free.

    So here is my last post ever here, until maybe, I want to wish you all merry Christmas and happy new year and may your awakening journey continu in other platforms. Stay awake, stay vigilant, stay free.


    Goodbye frens

    Mimir.

    https://www.thegatewaypundit.com/2024/12/trudeau-brink-losing-power-after-ndp-moves-call/

    Well fam, it was a great journey so far but it looks like it's time to say goodbye as Xephula seems to be going away. Thank you to all that were involved in this great journey. As for me, I'm on pilled.net I strongly suggest you all come join me on that great freespeech platform. Try it, it's free. So here is my last post ever here, until maybe, I want to wish you all merry Christmas and happy new year and may your awakening journey continu in other platforms. Stay awake, stay vigilant, stay free. Goodbye frens Mimir. https://www.thegatewaypundit.com/2024/12/trudeau-brink-losing-power-after-ndp-moves-call/
    WWW.THEGATEWAYPUNDIT.COM
    Trudeau on the Brink of Losing Power After NDP Moves to Call a No-Confidence Vote, Bring down His Minority Liberal Government and Trigger Early Election | The Gateway Pundit | by Paul Serran
    As the NDP gears up for a no-confidence vote, Trudeau's grip on power hangs by a thread. Discover the implications of this political turmoil and what it means for Canada.
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  • Dr. Sherri Tenpenny on Bird Flu Fear Mongering
    It’s not a matter of if, it’s a matter of when — or so they say. But how much of this inevitable bird flu outbreak narrative is based on fact, and how much is fear-mongering? Stay aware and don’t let panic take the lead.
    #birdflu #stayinformed
    👇 Dr. Sherri Tenpenny on Bird Flu Fear Mongering It’s not a matter of if, it’s a matter of when — or so they say. But how much of this inevitable bird flu outbreak narrative is based on fact, and how much is fear-mongering? Stay aware and don’t let panic take the lead. #birdflu #stayinformed
    0 Comments 1 Shares 130 Views 0

  • The Ranger: The Guy With A Gun In A Knife Fight
    A lot of people are calling the Ranger the strongest class in the sport, and whilst this is a chunk of an exaggeration, there may be some reality to these claims. The Ranger has absurd ranged harm with bows in combination with their Perks, super vicinity-denial options with bear traps and Quick-Shot, and even innate restoration with Rations. An archer elegance with get entry to to infinite arrows in a sport in which both the protective and evasive alternatives are sparse is certainly terrifying. Everyone having guns in Escape from Tarkov was one thing, but this is completely distinctive.

    This is exactly why the Ranger works nicely in solo play. Even the most veteran Dark and Darker players still get hit by AI enemies from time to time, but the Ranger's combat loop basically gets rid of that threat. Plus, towards actual gamers, a nicely-placed Ranger can easily fight and win against a three-character squad unmarried-handedly. And, even though their combatants do manage to close the space, Rangers can use their innate movement speed and endure traps to outrun and frustrate their pursuers before finishing them off with a bolt as quickly as they permit their guards down.

    The Fighter: A True Swiss Army Knife Class
    Where Rangers are a brilliant solo elegance because of their overall utility in areas, ranged fight and pace, Fighters are properly solo instructions because of their widespread software in all areas. Fighters have proper health, true defense, desirable offense, appropriate survivability, top Perks, proper Skills, and are simply all-round pretty excellent. However, be aware how none of their aspects are described as 'notable' or 'outstanding'.

    Yes, Fighters are accurate at maximum things, however they may be not clearly the 'high-quality' at some thing in exchange. Their average melee damage is not as right as a Barbarian's, they may be no longer nearly as speedy as a Rogue or Ranger, and that they don't have access to Spells like a Cleric or Wizard does. But, for a solo player, a properly-geared Fighter (each in terms of armor and weapons) will provide them the overall maximum chance of survival against the odds. Now, Fighters can not without problems 1v3 an enemy group, but they will typically stay lengthy sufficient to try to and have the best risk of dwelling to try to escape if they can't.

    The Cleric: Tons Of Healing In A Game Where Healing Is Sparse
    And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light.

    That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire.

    Why Not Barbarian Or Rogue?
    And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.

    A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.

    The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.

    But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
    All servers of Dark and Darker Gold Coins on MMOexp.com.
    The Ranger: The Guy With A Gun In A Knife Fight A lot of people are calling the Ranger the strongest class in the sport, and whilst this is a chunk of an exaggeration, there may be some reality to these claims. The Ranger has absurd ranged harm with bows in combination with their Perks, super vicinity-denial options with bear traps and Quick-Shot, and even innate restoration with Rations. An archer elegance with get entry to to infinite arrows in a sport in which both the protective and evasive alternatives are sparse is certainly terrifying. Everyone having guns in Escape from Tarkov was one thing, but this is completely distinctive. This is exactly why the Ranger works nicely in solo play. Even the most veteran Dark and Darker players still get hit by AI enemies from time to time, but the Ranger's combat loop basically gets rid of that threat. Plus, towards actual gamers, a nicely-placed Ranger can easily fight and win against a three-character squad unmarried-handedly. And, even though their combatants do manage to close the space, Rangers can use their innate movement speed and endure traps to outrun and frustrate their pursuers before finishing them off with a bolt as quickly as they permit their guards down. The Fighter: A True Swiss Army Knife Class Where Rangers are a brilliant solo elegance because of their overall utility in areas, ranged fight and pace, Fighters are properly solo instructions because of their widespread software in all areas. Fighters have proper health, true defense, desirable offense, appropriate survivability, top Perks, proper Skills, and are simply all-round pretty excellent. However, be aware how none of their aspects are described as 'notable' or 'outstanding'. Yes, Fighters are accurate at maximum things, however they may be not clearly the 'high-quality' at some thing in exchange. Their average melee damage is not as right as a Barbarian's, they may be no longer nearly as speedy as a Rogue or Ranger, and that they don't have access to Spells like a Cleric or Wizard does. But, for a solo player, a properly-geared Fighter (each in terms of armor and weapons) will provide them the overall maximum chance of survival against the odds. Now, Fighters can not without problems 1v3 an enemy group, but they will typically stay lengthy sufficient to try to and have the best risk of dwelling to try to escape if they can't. The Cleric: Tons Of Healing In A Game Where Healing Is Sparse And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light. That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire. Why Not Barbarian Or Rogue? And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do. A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play. The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples. But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct. All servers of Dark and Darker Gold Coins on MMOexp.com.
    0 Comments 0 Shares 1K Views
  • Ear Pops New
    $9.95
    In stock
    Lawrenceville Il
    As featured on NBC's "The Today Show"
    Named "Best Value" by The Wall Street Journal
    See EarPops at The Museum of Modern, NY, October 16, 2005 - January 2, 2006

    They're Bandless!
    They're Patented!
    They're Warm & Washable!
    They Fit In Your Pocket!
    They Just "Pop" On Your Ear!

    Enjoy some holiday savings as we *****liquidate the remainder of our ear pop manufacturing business.*******

    For Men, Women, Children
    They are great for people who do not like to wear hats as well as those whom are subject to ear problems. If you are not sure of sizes -- most women wear a medium, most men wear a large. Most petite adults and children wear a size small.
    For skiers, campers, bikers, joggers, construction workers, walkers, fishermen, ice skaters, snowboarders, or anyone who works or plays in the cold or wind. They're also great for anyone who doesn't like wearing hats or doesn't want their hair tousle

    Choose Your Size
    Simply measure your ear from the top of your ear to the bottom.
    For help in determining your size, go to: Size Chart
    SMALL (1 ½" - 2 ¼")
    MEDIUM (2 ¼" - 2 ¾")
    LARGE (2 ¾" - 3")

    Our Guarantee:
    If you are unhappy with your EarPops for any reason, we will be happy to exchange them for another pair or give you a refund within 30 days of purchase, minus a $1.00 per pair restocking fee. We will waive the restocking fee and pay the return postage if we sent you the wrong order, or the product is defective.

    Made of microfiber fleece, these ear muffs will keep your ears comfortably warm. They come in a wide variety of colors

    Merchant Accounts: If you are a retailer and are interested in carrying EarPops in your store, send us an email .
    Frequently Asked Questions
    I'm buying these as a gift. How do I know what size to order without measuring?
    If you're not sure, buy a medium for a woman and large for a man. If they don't fit you can return them within 30 days for an exchange or refund. For children, buy a small.

    Will I be able to hear with them on?
    Yes, your hearing is not affected.

    Are they comfortable?
    Most people think so. They are not elastic, so there is no constant pressure on your ear.

    Are they warm?
    EarPops are made of Microfiber fleece, the same material used in fleece parkas, jackets and vests. They provide excellent insulation from the cold.

    Can I wash them?
    All of our fleece products are machine washable. We recommend washing them on the medium heat setting, and drying on low. Bleach is not recommended.

    I measured my ear and it's on the border between a medium and a large. What size should I buy?
    If you're between sizes, go up in size. It's better to wear one which is slightly too large than one which is too tight.

    Do they stay on?
    Yes. Many people wear them while skiing. They actually fit completely over your ear, forming a pocket. They then "pop" shut (hence, the name). It takes some trying to get them to fall off.

    Are they easy to put on?
    They come with a handy diagram. Make sure you press them onto your ears by pushing the rim using only your fingertips, not your palm. Allow yourself a couple minutes the first time, to make sure they are securely on. After that, it's a breeze, like riding a bicycle.
    As featured on NBC's "The Today Show" Named "Best Value" by The Wall Street Journal See EarPops at The Museum of Modern, NY, October 16, 2005 - January 2, 2006 They're Bandless! They're Patented! They're Warm & Washable! They Fit In Your Pocket! They Just "Pop" On Your Ear! Enjoy some holiday savings as we *****liquidate the remainder of our ear pop manufacturing business.******* For Men, Women, Children They are great for people who do not like to wear hats as well as those whom are subject to ear problems. If you are not sure of sizes -- most women wear a medium, most men wear a large. Most petite adults and children wear a size small. For skiers, campers, bikers, joggers, construction workers, walkers, fishermen, ice skaters, snowboarders, or anyone who works or plays in the cold or wind. They're also great for anyone who doesn't like wearing hats or doesn't want their hair tousle Choose Your Size Simply measure your ear from the top of your ear to the bottom. For help in determining your size, go to: Size Chart SMALL (1 ½" - 2 ¼") MEDIUM (2 ¼" - 2 ¾") LARGE (2 ¾" - 3") Our Guarantee: If you are unhappy with your EarPops for any reason, we will be happy to exchange them for another pair or give you a refund within 30 days of purchase, minus a $1.00 per pair restocking fee. We will waive the restocking fee and pay the return postage if we sent you the wrong order, or the product is defective. Made of microfiber fleece, these ear muffs will keep your ears comfortably warm. They come in a wide variety of colors Merchant Accounts: If you are a retailer and are interested in carrying EarPops in your store, send us an email . Frequently Asked Questions I'm buying these as a gift. How do I know what size to order without measuring? If you're not sure, buy a medium for a woman and large for a man. If they don't fit you can return them within 30 days for an exchange or refund. For children, buy a small. Will I be able to hear with them on? Yes, your hearing is not affected. Are they comfortable? Most people think so. They are not elastic, so there is no constant pressure on your ear. Are they warm? EarPops are made of Microfiber fleece, the same material used in fleece parkas, jackets and vests. They provide excellent insulation from the cold. Can I wash them? All of our fleece products are machine washable. We recommend washing them on the medium heat setting, and drying on low. Bleach is not recommended. I measured my ear and it's on the border between a medium and a large. What size should I buy? If you're between sizes, go up in size. It's better to wear one which is slightly too large than one which is too tight. Do they stay on? Yes. Many people wear them while skiing. They actually fit completely over your ear, forming a pocket. They then "pop" shut (hence, the name). It takes some trying to get them to fall off. Are they easy to put on? They come with a handy diagram. Make sure you press them onto your ears by pushing the rim using only your fingertips, not your palm. Allow yourself a couple minutes the first time, to make sure they are securely on. After that, it's a breeze, like riding a bicycle.
    0 Comments 0 Shares 962 Views
  • December 13, 1952 – Transporting the Declaration of Independence and the Constitution, an armored Marine Corps personnel carrier made its way down Constitution Avenue, accompanied by two light tanks, four servicemen carrying sub-machine guns, and a motorcycle escort. A color guard, ceremonial troops, the Army Band, and the Air Force Drum and Bugle Corps were also part of the procession. Members of all the military branches lined the street. Inside the personnel carrier were six parchment documents. The records were in helium-filled glass cases packed inside wooden crates resting on mattresses. The Declaration of Independence and the Constitution were going to the National Archives. In 1926, $1 million was appropriated for a national archives building, and in 1930 President Hoover appointed an Advisory Committee for the National Archives to draw up specifications for the building. John Russell Pope was selected as architect, and a year later, ground was broken. By 1933, the cornerstone of the building had been put in place by President Herbert Hoover. Staff were working in the unfinished building by 1935. But despite this flurry of activity, the vault-like building did not house the founding documents that we call the “Charters of Freedom.” The documents had been shuttled around to various buildings for various reasons. They started out in the Department of State, and as the capital moved from New York to Philadelphia to Washington, DC, these documents moved too. Eventually they were turned over to the Library of Congress. With exception of a short stay at Fort Knox during World War II, the Declaration and the Constitution remained at the Library of Congress from 1921 to 1952. The Bill of Rights had been given into the safekeeping of the National Archives in 1938. In 1952, the Library of Congress agreed to transfer the Declaration and the Constitution to the National Archives. The Bill of Rights would finally be in the company of the two other founding documents. With great pomp and ceremony, the six boxes were carried up the steps. The tall bronze doors—now used only on July 4—were opened, and the six sheets of parchment were carried into the Rotunda, where they remain today.
    December 13, 1952 – Transporting the Declaration of Independence and the Constitution, an armored Marine Corps personnel carrier made its way down Constitution Avenue, accompanied by two light tanks, four servicemen carrying sub-machine guns, and a motorcycle escort. A color guard, ceremonial troops, the Army Band, and the Air Force Drum and Bugle Corps were also part of the procession. Members of all the military branches lined the street. Inside the personnel carrier were six parchment documents. The records were in helium-filled glass cases packed inside wooden crates resting on mattresses. The Declaration of Independence and the Constitution were going to the National Archives. In 1926, $1 million was appropriated for a national archives building, and in 1930 President Hoover appointed an Advisory Committee for the National Archives to draw up specifications for the building. John Russell Pope was selected as architect, and a year later, ground was broken. By 1933, the cornerstone of the building had been put in place by President Herbert Hoover. Staff were working in the unfinished building by 1935. But despite this flurry of activity, the vault-like building did not house the founding documents that we call the “Charters of Freedom.” The documents had been shuttled around to various buildings for various reasons. They started out in the Department of State, and as the capital moved from New York to Philadelphia to Washington, DC, these documents moved too. Eventually they were turned over to the Library of Congress. With exception of a short stay at Fort Knox during World War II, the Declaration and the Constitution remained at the Library of Congress from 1921 to 1952. The Bill of Rights had been given into the safekeeping of the National Archives in 1938. In 1952, the Library of Congress agreed to transfer the Declaration and the Constitution to the National Archives. The Bill of Rights would finally be in the company of the two other founding documents. With great pomp and ceremony, the six boxes were carried up the steps. The tall bronze doors—now used only on July 4—were opened, and the six sheets of parchment were carried into the Rotunda, where they remain today.
    0 Comments 0 Shares 915 Views
  • MMOEXP:Essential Tips for Navigating Path of Exile 2
    Path of Exile 2 (POE2) is an expansive action RPG filled with myriad mechanics, secrets, and interactions to discover. With over 1,500 nodes on the passive skill tree and countless combinations of skill gems and support gems, the game can feel overwhelming. After spending around 70 hours in POE2 and progressing through the Cruel difficulty as a Witch, I've compiled some crucial tips that can help both new and seasoned players enhance their gaming experience. Here are some important pieces of knowledge that could easily be missed.

    Tip 1: Unlocking the Full Potential of Support Gems
    One of the most essential aspects of POE2 is the skill gem and support gem system. Initially, it may seem limited to just three support gems per skill gem, but unticking the "Show Recommended Gems" button reveals a vast array of options that enhance your skills significantly. For instance, when you untick this option while equipping the Witch’s Flame Wall, you’ll discover support gems that provide spell echo, allowing the skill to cast twice without extra mana costs—a game-changer for any build. Always keep this button unticked to explore all the potent gems available for your skills.

    Tip 2: Real-Time DPS Evaluation
    Make the most of the skill gem menu to track your damage per second (DPS) in real-time. This allows you to see how equipment changes and different support gems affect your damage outputs immediately. By comparing stats after equipping a new piece of gear or swapping out support gems, you can optimize your build effectively. This feature is invaluable for late-game min-maxing, ensuring each choice impacts your build positively.

    Tip 3: Customize Your Interface Options
    Navigate to the options menu and customize your gameplay interface. Enabling the "Show Mini Life Bar" option helps you stay focused on the action without constantly glancing at the corners of the screen to monitor health and mana. Keeping your attention in the center of the screen can help you avoid unnecessary damage and enhance your overall playability.

    Tip 4: Keybinding for Efficiency
    Take some time to go through input options and set keybindings that suit your gameplay style. For example, setting a key for the create portal command makes teleporting much more efficient. Additionally, remember that placing a portal in an active zone allows you to log off and return later, resuming your adventure exactly where you left off—perfect for busy schedules or short play sessions.

    Tip 5: Vendor Stock Refresh
    Every time you level up, don’t forget to check vendors, as their stock refreshes with potentially better gear. Though it may seem tedious, it can lead to significant upgrades that surpass loot from bosses, so make it a habit to check vendors, especially in your home base.

    Tip 6: Understanding the Salvage System
    Get acquainted with the salvage system—this allows you to dismantle items with quality or sockets to create valuable resources. Salvaging ten items yields a shard that can enhance future gear. While it may seem slow, the massive amounts of loot collected throughout your journey make this a worthwhile process. Save salvage resources for late-game gear changes since you’ll frequently swap equipment in the early game.

    Tip 7: Unique Boss Awareness
    Be mindful of unique bosses in the game, as they do not respawn after being defeated. Clearing areas thoroughly ensures you benefit from permanent buffs that can enhance later gameplay. Keep track of your map and revisit areas to ensure you don’t miss out on any notable encounters.

    Tip 8: Highlighting Loot
    Never miss loot again by holding the Alt key to highlight all items in your vicinity, including hidden chests and items. For a permanent display of all loot, press Z to toggle this feature on. This can dramatically change your loot collection experience and prevent overlooked treasures.

    Tip 9: Stun Mechanics
    Understanding the power of stuns can significantly elevate your combat efficiency. Physical damage abilities and melee skills are most effective for stunning enemies, especially bosses. Learning to manage your stuns strategically can make challenging encounters much easier as you interrupt enemy abilities and dictate the flow of battle.

    Tip 10: Preparing for Act Transitions
    When finishing Act One, be sure to collect all loot and complete quests before moving on. You can always return to earlier acts for any unfinished business, as the game allows easy teleportation between different acts. This ensures you get the most out of your adventure and all the loot opportunities presented.

    In conclusion, Path of Exile 2 is a game rich with mechanics and details waiting to be unveiled. By incorporating these tips into your playstyle, you can improve your overall gameplay experience and better navigate the intricate world of Wraeclast. Stay tuned for more tips and build guides from Dom's Roundtable, and may your journey be filled with successful builds and epic loot!
    Best Cheapest POE Currency For Sale - MMOexp Store.
    MMOEXP:Essential Tips for Navigating Path of Exile 2 Path of Exile 2 (POE2) is an expansive action RPG filled with myriad mechanics, secrets, and interactions to discover. With over 1,500 nodes on the passive skill tree and countless combinations of skill gems and support gems, the game can feel overwhelming. After spending around 70 hours in POE2 and progressing through the Cruel difficulty as a Witch, I've compiled some crucial tips that can help both new and seasoned players enhance their gaming experience. Here are some important pieces of knowledge that could easily be missed. Tip 1: Unlocking the Full Potential of Support Gems One of the most essential aspects of POE2 is the skill gem and support gem system. Initially, it may seem limited to just three support gems per skill gem, but unticking the "Show Recommended Gems" button reveals a vast array of options that enhance your skills significantly. For instance, when you untick this option while equipping the Witch’s Flame Wall, you’ll discover support gems that provide spell echo, allowing the skill to cast twice without extra mana costs—a game-changer for any build. Always keep this button unticked to explore all the potent gems available for your skills. Tip 2: Real-Time DPS Evaluation Make the most of the skill gem menu to track your damage per second (DPS) in real-time. This allows you to see how equipment changes and different support gems affect your damage outputs immediately. By comparing stats after equipping a new piece of gear or swapping out support gems, you can optimize your build effectively. This feature is invaluable for late-game min-maxing, ensuring each choice impacts your build positively. Tip 3: Customize Your Interface Options Navigate to the options menu and customize your gameplay interface. Enabling the "Show Mini Life Bar" option helps you stay focused on the action without constantly glancing at the corners of the screen to monitor health and mana. Keeping your attention in the center of the screen can help you avoid unnecessary damage and enhance your overall playability. Tip 4: Keybinding for Efficiency Take some time to go through input options and set keybindings that suit your gameplay style. For example, setting a key for the create portal command makes teleporting much more efficient. Additionally, remember that placing a portal in an active zone allows you to log off and return later, resuming your adventure exactly where you left off—perfect for busy schedules or short play sessions. Tip 5: Vendor Stock Refresh Every time you level up, don’t forget to check vendors, as their stock refreshes with potentially better gear. Though it may seem tedious, it can lead to significant upgrades that surpass loot from bosses, so make it a habit to check vendors, especially in your home base. Tip 6: Understanding the Salvage System Get acquainted with the salvage system—this allows you to dismantle items with quality or sockets to create valuable resources. Salvaging ten items yields a shard that can enhance future gear. While it may seem slow, the massive amounts of loot collected throughout your journey make this a worthwhile process. Save salvage resources for late-game gear changes since you’ll frequently swap equipment in the early game. Tip 7: Unique Boss Awareness Be mindful of unique bosses in the game, as they do not respawn after being defeated. Clearing areas thoroughly ensures you benefit from permanent buffs that can enhance later gameplay. Keep track of your map and revisit areas to ensure you don’t miss out on any notable encounters. Tip 8: Highlighting Loot Never miss loot again by holding the Alt key to highlight all items in your vicinity, including hidden chests and items. For a permanent display of all loot, press Z to toggle this feature on. This can dramatically change your loot collection experience and prevent overlooked treasures. Tip 9: Stun Mechanics Understanding the power of stuns can significantly elevate your combat efficiency. Physical damage abilities and melee skills are most effective for stunning enemies, especially bosses. Learning to manage your stuns strategically can make challenging encounters much easier as you interrupt enemy abilities and dictate the flow of battle. Tip 10: Preparing for Act Transitions When finishing Act One, be sure to collect all loot and complete quests before moving on. You can always return to earlier acts for any unfinished business, as the game allows easy teleportation between different acts. This ensures you get the most out of your adventure and all the loot opportunities presented. In conclusion, Path of Exile 2 is a game rich with mechanics and details waiting to be unveiled. By incorporating these tips into your playstyle, you can improve your overall gameplay experience and better navigate the intricate world of Wraeclast. Stay tuned for more tips and build guides from Dom's Roundtable, and may your journey be filled with successful builds and epic loot! Best Cheapest POE Currency For Sale - MMOexp Store.
    0 Comments 0 Shares 1K Views

  • Trial Must Proceed Under Plaintiff’s True Name

    Fraud Defense Insufficient to Allow Plaintiff to Sue Under Pseudonym

    Post 4944

    Read the full article at https://www.linkedin.com/pulse/trial-must-proceed-under-plaintiffs-true-name-barry-zalma-esq-cfe-zc7ic/, see the full video at and at and at https://zalma.com/blog plus more than 4900 posts.

    LITIGANTS MUST NOT HIDE THEIR IDENTITY

    Plaintiff sued State Farm under a pseudonym. The Court subsequently issued an order requiring Plaintiff to proceed using his actual name. Plaintiff appealed that order, and he now seeks to stay the Court’s order while his appeal is pending in James Doe v. State Farm General Insurance Company, No. 23-cv-04734-JSC, United States District Court, N.D. California (November 26, 2024).

    BACKGROUND

    Plaintiff alleged State Farm improperly and in bad faith denied coverage for his claim involving a lost wristwatch that retails at approximately $30,300. He filed his complaint under the pseudonym “James Doe,” insisting a pseudonym was necessary “to protect his privacy, his family, his reputation, and his livelihood, because he has been struggling with mental illnesses.”

    The Court rescinded its order permitting Plaintiff to proceed anonymously.

    At a ZOOM hearing the Court informed Plaintiff his actual name appeared on the Zoom screen. Although Plaintiff had yet to file a motion to stay the Court’s order requiring him to proceed under his actual name. The Court denied State Farm’s motion as to the breach of contract and wrongful policy cancellation claims. Jury trial is scheduled to commence in May 2025.

    DISCUSSION

    Parties may use pseudonyms in the unusual case when nondisclosure of the party’s identity is necessary to protect a person from harassment, injury, ridicule or personal embarrassment. Plaintiff based his claim for anonymity on two grounds:

    1. Plaintiff argues anonymity is necessary because he has revealed highly sensitive and personal matters about himself, his mental illnesses and physical injuries in the course of the case. Yet, Plaintiff did not identify where in the record those highly sensitive matters are discussed. Plaintiff has not sought to redact any portions of his filings, assuming anything in them may be concealed from the public. So, Plaintiff is unlikely to prevail on this theory.
    2. Plaintiff argues anonymity is necessary because the accusation of insurance fraud will ruin his reputation for honesty before a jury has passed judgment on his credibility and honesty at trial. Plaintiff states the case involves grave social stigmatization to Plaintiff because he has been accused of committing or seeking to commit insurance fraud.

    The USDC noted that Plaintiff showed no reasonable probability that an insurer’s material misrepresentation defense transforms a breach of contract claim into a matter of sensitive and highly personal nature, Here, Plaintiff is seeking coverage for a lost wristwatch. If an accusation of insurance fraud were sufficiently stigmatizing to warrant anonymity, then plaintiffs could proceed anonymously virtually anytime they challenge an insurer’s denial of coverage on the basis of a material misrepresentation. The Ninth Circuit’s mandate requires that parties only use pseudonyms in the unusual case.

    IRREPARABLE INJURY

    Plaintiff failed to demonstrate he will be irreparably injured absent a stay. The injury Plaintiff fears has already occurred to some extent by Plaintiff’s own doing. He appeared at a public hearing using his actual name. Further, in its recent summary judgment order, the Court concluded there was a dispute of fact as to whether Plaintiff intentionally concealed or misrepresented a material fact or circumstance relating to his insurance. At this point in this proceeding, there has been no finding of insurance fraud.

    HOIST ON HIS OWN PETARD

    Given that Plaintiff himself proceeded at a public hearing without taking steps to prevent the very disclosure he claims is so injurious, Plaintiff has not met his burden on the irreparable injury factor. As summary judgment was denied on the breach of contract claim, the case is proceeding to trial. The public interest lies in transparent and public court proceedings, especially trials.

    The Court denied Plaintiff’s motion to stay the order requiring Plaintiff to proceed under his actual name.

    ZALMA OPINION

    Pursuing litigation under a pseudonym because the defendant insurer claimed the Plaintiff attempted insurance fraud because his mental health and reputation would be harmed by the claims is insufficient. First, Plaintiff chose to sue State Farm. He could protect his mental health and reputation by not suing. Second, he was willing to attend a Zoom hearing with his true name showing, thereby effectively waiving the claim of anonymity. It could easily be concluded that he has sued under a pseudonym because he was embarrassed he was caught.

    (c) 2024 Barry Zalma & ClaimSchool, Inc.

    Please tell your friends and colleagues about this blog and the videos and let them subscribe to the blog and the videos.

    Subscribe to my substack at https://barryzalma.substack.com/subscribe

    Go to X @bzalma; Go to Newsbreak.com https://www.newsbreak.com/@c/1653419?s=01; Go to Barry Zalma videos at Rumble.com at https://rumble.com/account/content?type=all; Go to Barry Zalma on YouTube- https://www.youtube.com/channel/UCysiZklEtxZsSF9DfC0Expg

    Go to the Insurance Claims Library – https://lnkd.in/gwEYk
    Trial Must Proceed Under Plaintiff’s True Name Fraud Defense Insufficient to Allow Plaintiff to Sue Under Pseudonym Post 4944 Read the full article at https://www.linkedin.com/pulse/trial-must-proceed-under-plaintiffs-true-name-barry-zalma-esq-cfe-zc7ic/, see the full video at and at and at https://zalma.com/blog plus more than 4900 posts. LITIGANTS MUST NOT HIDE THEIR IDENTITY Plaintiff sued State Farm under a pseudonym. The Court subsequently issued an order requiring Plaintiff to proceed using his actual name. Plaintiff appealed that order, and he now seeks to stay the Court’s order while his appeal is pending in James Doe v. State Farm General Insurance Company, No. 23-cv-04734-JSC, United States District Court, N.D. California (November 26, 2024). BACKGROUND Plaintiff alleged State Farm improperly and in bad faith denied coverage for his claim involving a lost wristwatch that retails at approximately $30,300. He filed his complaint under the pseudonym “James Doe,” insisting a pseudonym was necessary “to protect his privacy, his family, his reputation, and his livelihood, because he has been struggling with mental illnesses.” The Court rescinded its order permitting Plaintiff to proceed anonymously. At a ZOOM hearing the Court informed Plaintiff his actual name appeared on the Zoom screen. Although Plaintiff had yet to file a motion to stay the Court’s order requiring him to proceed under his actual name. The Court denied State Farm’s motion as to the breach of contract and wrongful policy cancellation claims. Jury trial is scheduled to commence in May 2025. DISCUSSION Parties may use pseudonyms in the unusual case when nondisclosure of the party’s identity is necessary to protect a person from harassment, injury, ridicule or personal embarrassment. Plaintiff based his claim for anonymity on two grounds: 1. Plaintiff argues anonymity is necessary because he has revealed highly sensitive and personal matters about himself, his mental illnesses and physical injuries in the course of the case. Yet, Plaintiff did not identify where in the record those highly sensitive matters are discussed. Plaintiff has not sought to redact any portions of his filings, assuming anything in them may be concealed from the public. So, Plaintiff is unlikely to prevail on this theory. 2. Plaintiff argues anonymity is necessary because the accusation of insurance fraud will ruin his reputation for honesty before a jury has passed judgment on his credibility and honesty at trial. Plaintiff states the case involves grave social stigmatization to Plaintiff because he has been accused of committing or seeking to commit insurance fraud. The USDC noted that Plaintiff showed no reasonable probability that an insurer’s material misrepresentation defense transforms a breach of contract claim into a matter of sensitive and highly personal nature, Here, Plaintiff is seeking coverage for a lost wristwatch. If an accusation of insurance fraud were sufficiently stigmatizing to warrant anonymity, then plaintiffs could proceed anonymously virtually anytime they challenge an insurer’s denial of coverage on the basis of a material misrepresentation. The Ninth Circuit’s mandate requires that parties only use pseudonyms in the unusual case. IRREPARABLE INJURY Plaintiff failed to demonstrate he will be irreparably injured absent a stay. The injury Plaintiff fears has already occurred to some extent by Plaintiff’s own doing. He appeared at a public hearing using his actual name. Further, in its recent summary judgment order, the Court concluded there was a dispute of fact as to whether Plaintiff intentionally concealed or misrepresented a material fact or circumstance relating to his insurance. At this point in this proceeding, there has been no finding of insurance fraud. HOIST ON HIS OWN PETARD Given that Plaintiff himself proceeded at a public hearing without taking steps to prevent the very disclosure he claims is so injurious, Plaintiff has not met his burden on the irreparable injury factor. As summary judgment was denied on the breach of contract claim, the case is proceeding to trial. The public interest lies in transparent and public court proceedings, especially trials. The Court denied Plaintiff’s motion to stay the order requiring Plaintiff to proceed under his actual name. ZALMA OPINION Pursuing litigation under a pseudonym because the defendant insurer claimed the Plaintiff attempted insurance fraud because his mental health and reputation would be harmed by the claims is insufficient. First, Plaintiff chose to sue State Farm. He could protect his mental health and reputation by not suing. Second, he was willing to attend a Zoom hearing with his true name showing, thereby effectively waiving the claim of anonymity. It could easily be concluded that he has sued under a pseudonym because he was embarrassed he was caught. (c) 2024 Barry Zalma & ClaimSchool, Inc. Please tell your friends and colleagues about this blog and the videos and let them subscribe to the blog and the videos. Subscribe to my substack at https://barryzalma.substack.com/subscribe Go to X @bzalma; Go to Newsbreak.com https://www.newsbreak.com/@c/1653419?s=01; Go to Barry Zalma videos at Rumble.com at https://rumble.com/account/content?type=all; Go to Barry Zalma on YouTube- https://www.youtube.com/channel/UCysiZklEtxZsSF9DfC0Expg Go to the Insurance Claims Library – https://lnkd.in/gwEYk
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  • The Ranger: The Guy With A Gun In A Knife Fight
    A lot of people are calling the Ranger the strongest class in the sport, and whilst this is a chunk of an exaggeration, there may be some reality to these claims. The Ranger has absurd ranged harm with bows in combination with their Perks, super vicinity-denial options with bear traps and Quick-Shot, and even innate restoration with Rations. An archer elegance with get entry to to infinite arrows in a sport in which both the protective and evasive alternatives are sparse is certainly terrifying. Everyone having guns in Escape from Tarkov was one thing, but this is completely distinctive.

    This is exactly why the Ranger works nicely in solo play. Even the most veteran Dark and Darker players still get hit by AI enemies from time to time, but the Ranger's combat loop basically gets rid of that threat. Plus, towards actual gamers, a nicely-placed Ranger can easily fight and win against a three-character squad unmarried-handedly. And, even though their combatants do manage to close the space, Rangers can use their innate movement speed and endure traps to outrun and frustrate their pursuers before finishing them off with a bolt as quickly as they permit their guards down.

    The Fighter: A True Swiss Army Knife Class
    Where Rangers are a brilliant solo elegance because of their overall utility in areas, ranged fight and pace, Fighters are properly solo instructions because of their widespread software in all areas. Fighters have proper health, true defense, desirable offense, appropriate survivability, top Perks, proper Skills, and are simply all-round pretty excellent. However, be aware how none of their aspects are described as 'notable' or 'outstanding'.

    Yes, Fighters are accurate at maximum things, however they may be not clearly the 'high-quality' at some thing in exchange. Their average melee damage is not as right as a Barbarian's, they may be no longer nearly as speedy as a Rogue or Ranger, and that they don't have access to Spells like a Cleric or Wizard does. But, for a solo player, a properly-geared Fighter (each in terms of armor and weapons) will provide them the overall maximum chance of survival against the odds. Now, Fighters can not without problems 1v3 an enemy group, but they will typically stay lengthy sufficient to try to and have the best risk of dwelling to try to escape if they can't.

    The Cleric: Tons Of Healing In A Game Where Healing Is Sparse
    And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light.

    That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire.
    All servers of Dark and Darker Gold Coins on MMOexp.com.
    The Ranger: The Guy With A Gun In A Knife Fight A lot of people are calling the Ranger the strongest class in the sport, and whilst this is a chunk of an exaggeration, there may be some reality to these claims. The Ranger has absurd ranged harm with bows in combination with their Perks, super vicinity-denial options with bear traps and Quick-Shot, and even innate restoration with Rations. An archer elegance with get entry to to infinite arrows in a sport in which both the protective and evasive alternatives are sparse is certainly terrifying. Everyone having guns in Escape from Tarkov was one thing, but this is completely distinctive. This is exactly why the Ranger works nicely in solo play. Even the most veteran Dark and Darker players still get hit by AI enemies from time to time, but the Ranger's combat loop basically gets rid of that threat. Plus, towards actual gamers, a nicely-placed Ranger can easily fight and win against a three-character squad unmarried-handedly. And, even though their combatants do manage to close the space, Rangers can use their innate movement speed and endure traps to outrun and frustrate their pursuers before finishing them off with a bolt as quickly as they permit their guards down. The Fighter: A True Swiss Army Knife Class Where Rangers are a brilliant solo elegance because of their overall utility in areas, ranged fight and pace, Fighters are properly solo instructions because of their widespread software in all areas. Fighters have proper health, true defense, desirable offense, appropriate survivability, top Perks, proper Skills, and are simply all-round pretty excellent. However, be aware how none of their aspects are described as 'notable' or 'outstanding'. Yes, Fighters are accurate at maximum things, however they may be not clearly the 'high-quality' at some thing in exchange. Their average melee damage is not as right as a Barbarian's, they may be no longer nearly as speedy as a Rogue or Ranger, and that they don't have access to Spells like a Cleric or Wizard does. But, for a solo player, a properly-geared Fighter (each in terms of armor and weapons) will provide them the overall maximum chance of survival against the odds. Now, Fighters can not without problems 1v3 an enemy group, but they will typically stay lengthy sufficient to try to and have the best risk of dwelling to try to escape if they can't. The Cleric: Tons Of Healing In A Game Where Healing Is Sparse And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light. That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire. All servers of Dark and Darker Gold Coins on MMOexp.com.
    0 Comments 0 Shares 1K Views
  • HEY BIDEN STAY THE F"K OUT OF IT...
    HEY BIDEN STAY THE F"K OUT OF IT...
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  • Hey guys another quick couple of updates on what I've got going on. This next weekend I will be departing to go and film for a documentary style series I'm putting together surrounding the mothers of darkness for those of you who are familiar. I think it's going to blow some minds. With that being said, I am also currently producing another long episode on one of the scariest paranormal stories I've heard in a very long time. So this upcoming week please keep an eye out for that and the following weeks for the first part of the docuseries. Basically stay excited just lend me some patience to get it produced for all of you. I love you all and please in the meantime watch some older episodes and help me out. I also have a massive interview lined up for this upcoming week as well! So tons of stuff to look forward too.

    Show some love by watching some of the older episodes here: https://youtube.com/playlist?list=PLO6SjU9EC7_TwziHa9As93k3JD3OdJsPS&si=bTijhXyKUOZQibEN
    Hey guys another quick couple of updates on what I've got going on. This next weekend I will be departing to go and film for a documentary style series I'm putting together surrounding the mothers of darkness for those of you who are familiar. I think it's going to blow some minds. With that being said, I am also currently producing another long episode on one of the scariest paranormal stories I've heard in a very long time. So this upcoming week please keep an eye out for that and the following weeks for the first part of the docuseries. Basically stay excited just lend me some patience to get it produced for all of you. I love you all and please in the meantime watch some older episodes and help me out. I also have a massive interview lined up for this upcoming week as well! So tons of stuff to look forward too. Show some love by watching some of the older episodes here: https://youtube.com/playlist?list=PLO6SjU9EC7_TwziHa9As93k3JD3OdJsPS&si=bTijhXyKUOZQibEN
    0 Comments 0 Shares 529 Views
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