Today I was working in #Blender using the new Geometry nodes and shading nodes. These are great. I made this forest scene by creating a trunk, leaf and plain object. The trunk and branches are a single cylinder the leaves are a single plane with a subdivision surface modifier.
I would like to shout out to 3rdBeanField in YouTube for the tutorial Procedural Trees Using Geometry Nodes (Blender 2.93) It was a great help.
I am still learning the new Geometry nodes I used the camera Panoramic Fisheye Equisolid in Cycles to render the picture.
Lens 15
Field of View 62
Let me know what you think It is one of my first attempt at procedural rendering.
I would like to shout out to 3rdBeanField in YouTube for the tutorial Procedural Trees Using Geometry Nodes (Blender 2.93) It was a great help.
I am still learning the new Geometry nodes I used the camera Panoramic Fisheye Equisolid in Cycles to render the picture.
Lens 15
Field of View 62
Let me know what you think It is one of my first attempt at procedural rendering.
Today I was working in #Blender using the new Geometry nodes and shading nodes. These are great. I made this forest scene by creating a trunk, leaf and plain object. The trunk and branches are a single cylinder the leaves are a single plane with a subdivision surface modifier.
I would like to shout out to 3rdBeanField in YouTube for the tutorial Procedural Trees Using Geometry Nodes (Blender 2.93) It was a great help.
I am still learning the new Geometry nodes I used the camera Panoramic Fisheye Equisolid in Cycles to render the picture.
Lens 15
Field of View 62
Let me know what you think It is one of my first attempt at procedural rendering.
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